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The Eldar Project
Chapter 2: Painting Basics and the Guardians
By
Anthony Karl Erdelji
In the last chapter we discussed the color
schemes and visual anchors for my Eldar Army. In this chapter we will choose my
highlight and shade colors, go over some painting basics and begin painting the
Guardians. I am starting with my Guardians since they will be my troops anchor
and most prominent on the battlefield. Let's begin with the assembly.
Using a pair of clippers each part is
carefully clipped from the sprue with a pair of clippers or a hobby knife.
Simply tearing the pieces off the sprue may damage the parts. Any remnants of
the sprue are removed with a sharp hobby knife. Next the mold lines are removed.
Hold the knife at a ninety-degree angle to the mold line and gently scrape the
line away. With metal miniatures mold lines are removed with a knife and file,
but files can damage the soft plastic and leave burrs, so the files stay in the
drawer for now.
Now we got a nice pile of parts and its time
to put them all together. My preferred plastic cement is Tenax the "space age
plastic welder". Being a bit hard to find you may need to use another brand of
liquid plastic cement, which is fine, but I have yet to find a stronger bonding
plastic cement. Use whatever you can, but stay away from plastic cement in gel
form. It’s completely useless for this type of work. Many plastic cements come
with a brush. If yours does, throw it away. Instead use an old painting brush.
It will make it much easier to brush on the cement and is less likely to leave
streaks in the plastic.
Starting with the legs and working up, one
side of each joint gets a tiny amount of Tenax applied with a brush. The parts
are then pressed together for a few seconds until the glue dries. With many
types of glue the dry time can take up to a minute, which is another reason I
prefer fast drying Tenax. Once the figure is completed and the cement has dried
all the mold lines and joints get a second coat of Tenax. This helps to
strengthen the joints and removes the last remnants of the mold lines. This is a
dangerous stage since plastic cement cannot tell the difference between details
and mold lines. Don't flood the figure with cement or continue brushing an area
already soaked with cement. Done with the assembly the figures are sprayed with
Formula 409, or any common household degreaser, to remove any residue and dirt
from the casting process and handling. They then get a bath in some running
water and set aside to dry.
Next comes a solid coat of primer. Priming
plastic figures is much different than priming metal figures. The propellants in
a can of spray primer are highly toxic and can melt your figures if your not
careful. Some cans of spray primer are safer on plastic than others. For
instance the Games Workshop primer available in the United Kingdom works much
better with plastic than its United States counterpart. The following method
I've perfected using Krylon sandable white primer, which is very harmful to
plastic, so this should work with almost any primer.
The key to priming plastic is speed. You
want the propellant to contact the plastic for an extremely limited time. Hold
the can about 6 inches from the miniatures. Press the nozzle and spray ONE coat
onto the figures as fast as you can, then release the nozzle. You should be
spraying for only about one second. Do not go back and forth continuously
spraying the figures. After the first coat wait a few seconds for the coat to
slightly dry and spray them again, remembering once again just ONE coat. It will
take multiple coats to completely cover the figures. Once the first side is done
let them dry for a half hour then flip them over and repeat the process. Let the
primer cure of at least 24 hours before starting to paint.
I have my base colors, now I need my
highlights and shades. Since speed is defiantly a factor in painting this army
I'm keeping it simple by using mainly black and white. Normally I would use a
darker shade of the base color when shading, and a lighter color for the
highlights. For example, when painting blue, dark blue is my shade and light
blue is my highlight. While this will achieve better results than using black
and white it would become too tedious mixing up special colors for each part of
the model.
| ITEM |
BASE
COLOR |
SHADE |
HIGHLIGHT |
| Body Armor |
Vallejo Blue Violet |
Coat d'arms Black |
Coat d'arms White |
| Undersuit |
Vallejo Dark Blue Grey |
Coat d'arms Black |
Coat d'arms White |
| Gun and Faceplate |
Vallejo Oxford Blue |
Coat d'arms Black |
Coat d'arms Elven Grey |
| Sash and Tubing |
Vallejo
Emerald |
Coat d'arms Black |
Coat d'arms White |
| Jewelry & Armbands |
Polly Scale Yellow Ochre |
Coat d'arms Chestnut + Yellow Ink |
Coat d'arms White |
It is at this time I have to weight my
desire for a well-painted army with the need to get them painted in a reasonable
amount of time. Quality versus quantity is a decision everyone has to make and
its up to the individual to decide in which direction to tip the scales. For
myself the scales are tipped mainly towards quality, but not completely. I would
love to spend endless hours painting Eldar, but I don't have endless hours! In
turn I would be using black and white to shade and highlight, lots of washes,
and keeping my highlights slightly thicker than usual, which means less layers
to apply. This army would be in no way my best collection of models I have ever
painted, but they would be painted well enough to make me happy.
Now lets discuss two painting techniques;
washes and highlights. Let's begin with highlighting. Highlighting is also known
as layering since your highlights are applied in thin translucent layers. Our
goal is not to cover the previous layer of paint, but to tint the color to a
lighter shade. Once we work up to the highlight color currently being painted we
can move onto the next lighter highlight color and repeat the process. Each
highlight is place in successively smaller areas until we reach the final
highlights, which are applied to the "tips" of the model. If you are not sure
where to apply the highlights, hold the model under a single light source.
Notice how the light is concentrated on the top and follows the contours of the
model until they fade out into the shadows. It’s your job to replicate this
using paint.
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This Reaper halfling is our
stand-in to show where highlights and shades should be applied on a
typical model. Look how the light reflects on the cloak. The lighter areas
on the top are where we work up to with our final highlights. Areas of
shadow get shaded.
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Learning how much to thin your paint is the
key. You have to take into account two factors; the thickness of your paint and
the quality you want to achieve. Different paints need to be thinned with
different amounts of water. Vallejo, which is fairly thick, needs to be thinned
much more than Coat d'arms paints. When is comes to painting the general rule of
thumb is the thinner the paint the better your results, HOWEVER the thinner the
paint the more layers you'll have to apply and the longer the model will take to
be completed. Thinner paint means there will be less noticeable transition
between each highlight layer, which means smoother, more realistic results. For
this project I'll be thinning my paint to a ratio of 1:3 paint to water. That is
for each drop of paint I add 3 equal sized drops of water. Normally when
painting single models I would never keep my paint thicker than 1:4.
Now we have your paints properly thinned and
our brush is loaded and we're ready to paint, right? Wrong! If we were to begin
painting with the paint thinned as we have it now then it would simply bleed all
across the model like a wash. We need to be able to control were the paint goes.
Before painting take the brush loaded with paint and wipe it a few times across
a cloth or paper towel. We don't want to create a dry brush, just remove the
excess water. If you've removed the correct amount of moisture from the brush
the paint should go on smooth and dry almost instantly. If a small puddle of
paint forms at the end of each stroke your brush, then there is too much water
in your brush. Wipe it once again across your cloth.
Our next technique is a wash. A wash is
simply ink or paint thinned with water and brushed onto a model. The wash
naturally settles in the tiny crevices on the model providing instant shade.
However there are two problems with washes, the first being that they are
inaccurate. Unless they are applied carefully, (and we don't want to do that
because speed is an issue), they tend to dry where they want with little control
by us. The second problem is one many have faced. Have you ever applied a wash
and had it dry forming a ring AROUND the crevices of a model instead of drying
IN the crevices? This is caused by the surface tension of the water being used
to thin the ink. You may of witness this same effect when you've spilled water
on any smooth surface, like your kitchen counter top. The water will form a
small bubble instead of flattening out. Well, it’s doing the same thing on your
model. What is need is something to break the surface tension of the water.
There are many chemicals and products that can be added to water to alleviate
this problem. A bit of Liquitex Slow-Dry can help, or a tiny amount of liquid
soap, or a mixture of rubbing alcohol and water works, but there is one product
that works much better than all of these; Future Floor Wax. Yes, the same stuff
you use on your kitchen floor. Future is clear, acrylic based, and when mixed
with an equal amount of water makes the perfect thinning medium. I always keep a
small squeeze bottle of this "magic wash" next to my painting table. Future has
many other uses in painting miniatures as we will learn about later on.
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Working on four
models at a time, the Guardian's armor get a basecoat of Vallejo Blue
Violet and the undersuit is painted Vallejo Blue Grey.
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Next is a wash of
black paint made with our magic wash mixture. Instead of one heavy wash I
applied two thin washes. This was done to insure the wash covers properly
and to darken the base colors, which will create two shade colors as we
will see in the next step. Future is glossy, so you will notice a sheen on
the model from this point on.
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Here the base colors
have be reapplied to most of the model. Now we have two shades on the
model. The black wash concentrated in the deep crevices, and the areas of
darkened base color that have not been repainted in the "not so deep"
crevices.
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Here the armor has
been highlighted three times in progressively smaller areas, adding a bit
more white at each stage. The undersuit gets the same treatment as the
armor. Keep those paints thin!
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The gun and
faceplate are painted Vallejo Oxford Blue and get a Black wash, slightly
darker this time because of the darker base color. To keep them from
looking washed out I highlighted with Coat d'arms Elven Grey instead of
white. To make the center of the gun look like a type of power generator
it was "over highlighted", meaning more white was added when highlighting
than normal, plus two diagonal stripes were added. Tubing and sash are
painted Emerald and get a thinner black wash and are highlighted by adding
white.
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In the past I've painted gems with a base of
metallic paint, a coat of Tamiya clear paint, and a coat of gloss varnish, but I
was never completely satisfied with the result. Painting gems with normal
highlights and shade looks good, but takes too long considering the number I had
to paint. After some experimentation I came up with the hybrid method below.
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The gem settings and
armbands are painted Polly Scale Yellow Ochre with white added to
highlight. Since they are rather small I'm not bothering to shade them.
For the gems or "spirit stones" I blocked them in with Vallejo
Alcohol-based Silver. One of the upper corners is painted in with lightly
thinned black paint. Then the entire gem gets a coat of Tamiya Clear
Green. Once dry a tiny drop of white is added to the center of each black
spot. Up close the effect is not spectacular, but from a distant this
creates a good gem effect.
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There are dozens of way to paint your bases.
When deciding on a base color I take into account two factors; does the base fit
with the theme of my army and does it fit with the table I play on. Snow bases
look great on Space Wolves, but look silly when placed onto a green gaming mat.
A brown base with green grass is basic and will fit most armies and game tables.
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The bases are
textured with Coat d'arms Brushscape. A bit of Woodland Scenics Talus
(rock debris) is glued to the base for "rocks". The bases then painted
Vallejo English Uniform and get two dry bushed highlights, the first a
mixture of English uniform and Coat d'arms Bone, then straight bone. After
varnishing the model static grass is added with some thinned white glue.
Static grass does not take varnish well, so be sure to add it after the
model is completed.
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Last is the decal. Decals work better over a
glossy surface, so the helmet gets a layer of straight Future Floor Wax. The
decal is cut from the decal sheet with a new (it must be very sharp!) hobby
knife. The decal is then soaked in water for a ten second. Using a pair of
tweezers the decal is removed and placed on some newspaper for one minute.
Before applying the decal the helmet get a coat of Testors Decal Setting
Solution. This helps the decal to form to the helmet and dissolves some of the
film surrounding the decal. Holding the decal with the tweezers slide it onto
the model with an old brush. Use the brush, or if necessary a hobby knife, to
properly arrange the decal onto the model. Once placed properly take a lightly
moistened tissue and wrap it around a finger. Starting from the center of the
decal and using gentle pressure roll the finger along the decal to the edges.
Don't rub or put too much pressure on the decal as this may tear it. If there
are any wrinkles left in the decal they can be burnished out with an old brush.
If they still remain, brush on some more setting solution, let it sit for a
minute and repeat the rolling and burnishing process. Once set into place let
the decal dry for two hours. The helmets and decal then get a coat of Future to
complete seal it and help hide the decal film.
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Too make the decal
form to the curved helmet I trimmed away as much of the excess decal film
possible. It was necessary to cut away some of the decal to allow room for
the spirit stone on the helmet.
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The last thing to do is to give the models a
coat of flat varnish. I've tried many over the years and none have come close to
the quality and protection offered by Testors Dullcote, also sold under the name
Lusterless Flat. The models get a good solid coat of the Testors varnish. After
12 hours they get a second coat. Two coats will protect the paint more than just
one, but two coats are also necessary to cut the gloss left from the Future.

So there we have it! The first few Guardians
are done and only fifty more to paint! Since there are so many Guardians to
paint I will be painting them in small groups and painting other models between
each group. I don't want to get burnt out painting Guardians before getting to
the rest of the army. So what will I work on after this group?
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