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Painting Zoids

By Assistant Doc David R.


Zoids are a line of toys made by Tomy of Japan.  They have been around for at least 20 years, and have invaded the US four times.  Zoids are futuristic war machines, which resemble mechanical versions of real animals, dinosaurs, or insects, dripping with guns.  They could also be described as models, because they come as parts on a sprue, which you assemble around a motor.  The end result is a little mechanical beast which you wind up and allow to scuttle across the floor.  The larger battery-powered versions wave their claws, open and close their jaws, and even light up or emit roaring noises.  The Zoids line is undergoing a renaissance in Japan, and now have a manga and anime to boot.  With the introduction of special characters in the story, many new Zoids releases include miniature figures of the pilots.  While many Zoids collectors have taken to painting up the completed Zoid as a model, many are still new to painting human miniatures, especially ones as small as the 1/72 scale Zoids pilots.  I recently wrote this primer on painting miniatures as a way of introducing Zoids fans to the miniature painting hobby.

Tools: 

 Most of these you'll have already, of course, but I'll list the basic ones just in case.

An X-acto Knife

A set of needle files (at the very least, you need one needle file that is semi-circular in cross section: round on one side, flat on the other.  It would help if it tapered to a point.)

Some fine sand paper

Brushes:  to start with, I recommend getting round brushes, of about medium quality, in the following sizes:  10/0, 0, 1.

Paints:  For miniatures work, I prefer using acrylic paints to enamel paints.  Enamel paints tend to take much longer to dry, and cleanup requires the use of toxic chemicals.  I haven’t used enamels in quite a long time, and can’t really give any good advice as to how to use them well on a miniature.

            However, many acrylic paints which you may already be familiar with that are aimed at the modeler, as opposed to the miniature painter, tend to be too thin and too fast-drying for miniatures work.  This would include paints like Tamiya or Gunze Sangyo.  They certainly can be used, but they may not be ideal.

            To start off with, I recommend going with Applebarrel paints, which are extremely cheap.  They can be found at any arts and crafts store.  The basic colors needed are Black, White, Red, Blue, Yellow, and Flesh.  At the price for Applebarrel, though, you might as well buy any intermediate shades that seem interesting.  Similar paints in this vein include Folkart and Delta Ceramcoat.  There are ‘better’ paints available from other manufacturers, and you can find information about these by visiting miniature-painting websites.

            There are some specialty paints you might find useful.  A paint-on primer is nice.  I use Games Workshop 'Smelly' Primer.  (Generally, I use a spray primer first, and keep the paint-on variety for covering gaps in the spray coat, and taking care of trouble spots.)  Metallics are also useful.  Games Workshop or Ral Partha metallic acrylics are pretty good.  You can also find Reaper Pro Paints, plus Tamiya, Gunze Sangyo, and Testors make metallic acrylic paints.  You'll probably just want Silver/Steel and Gold at first.

            One absolute necessity is to get what is often called a blending medium or extender.  This is a fluid which keeps acrylic paint from drying as fast.  I’m using a bottle of Liquitex Acrylic Slow-Dry Medium.

Other Materials:

Superglue:  thin for general purpose, thick for gap-filling.  The reason I recommend a superglue instead of a plastic solvent glue is because you may be gluing plastic to a non-plastic surface.  However, if you are gluing two plastic pieces together, then plastic solvents, like Testors model glues or Tenax TR-7 are ideal.

Bases:  For stand-alone miniatures, you really want to attach the figure to a base, even if it's only temporary.  For example, my Irvine figure is currently glued to a stainless-steel washer, so I can manipulate the miniature without touching the paint job.  I haven't quite figured out what I'm going to do with him in the long run.  For bases, washers, pennies, pre-cut pieces of wood, even thick cardboard, all do well.

Basing Materials:  Eventually, you may want to put your miniature on a permanent base.  You will want to improve the appearance of the base.  This can be done by painting over the surface of the base with some thinned-down white glue, and sprinkling on some flocking.  There are other materials, like sand, static grass, shredded colored foam, and special flocking gels that can all add texture and a realistic appearance to the base.  It's easy to find the flocking materials used for model trains in hobby shops, and many gaming supply shops have flocking supplies for the miniature wargamer.  I recommend going with simple flocking or sand at first.

Gap-filling and modeling materials:  Squadron white putty is good for filling in small holes.  For more advanced techniques, there are a variety of two-part epoxy resins available.  These include Milliput, Kneadatite, and you can also find similar materials in the plumbing supply section of your local hardware store.

Preparing the Miniature:

I'll be using Irvine as my example, since he's the one on my workbench right now.

1.  Separate the miniature from the sprue.  For plastic sprue, I usually use a wire cutter to cut through the bulky sprue frame.  Then I get in close with fingernail trimmers to cut the sprue holding the piece.  Then I trim off the remnant with an X-acto knife.

2.  Clean up the miniature.  There are (or were) clear seams on the edges of my Irvine.  After all, he's more of a nifty trinket than a real miniature.  To remove these seams, there are two techniques I use.  On flat, detail-free areas, like the edges of his legs, I used a needle file to file the seam down.  On areas of sharper detail, like his head, I used a piece of fine sandpaper, folded in half.  I recommend wet-sanding in these cases.  After using the file, go back with some sandpaper, as files tend to be coarser than sandpaper and can leave scratch marks.

3.  Remove mold-release residue.  All you need to do here is to wash the plastic in some warm water with a drop or two of dish detergent, then rinse in water and allow it to dry.  This removes chemical residues from the surface which could interfere with paint adhesion.

4.  Prime.  If you're just doing figures one at a time, then a little

paint-on primer works well.  Otherwise, spraying in bulk is more efficient.  Primer color makes a big difference in the appearance of your miniature.  For example, using a black primer will give your finished miniature a darker cast, and can also make painting your miniature a lot easier if you're doing a quick job.  I prefer white primers, because I generally like brighter colors.  Also, it's a lot easier to prime white, then overcoat black if you want a more somber piece, than it is to prime black, then overcoat white. Because so many paints are somewhat translucent, it can be harder to cover over black.

5.  The actual painting

A general rule to keep in mind when painting your miniature is to start from the inside out.  In other words, proceed in layers.  The first layer of most miniatures is skin, so paint the face, hands, and other exposed flesh first.  Then proceed through the layers of clothing, and finally to any carried equipment.

That said, a good place to start is with the eyes.  These are among the hardest things to paint at a later stage, because they require a steady hand.  If you do them first, though, they can be easy.  Step 1:  using a slightly off-white color, such as a very light gray or ivory, paint horizontal bars across the eyes.  This colors the eye whites.  Step 2:  Using your finest brush, and a typical iris color, paint a vertical slash down through the centers of the eyes.  That's the iris.  Step 3:  Using your flesh color, carefully paint around the eyes.  Now you can go and finish off the rest of the face.

Painting the lips is the next hardest part of doing the face.  Generally, the problem here is balancing the color.  For males especially, you want to make the lips look lip-colored without looking like lipstick.  I recommend a slight admixture of red and brown, possibly a bit of purple, to your basic flesh hue.

As far as clothing goes, you're on your own as to what you want it to look like.  The box art and the anime are good guides, but you can also use your own judgment.  When starting out, it's probably best to work with the paint colors you have.  It sucks to mix a custom paint shade, get interrupted, then not be able to quite reproduce that exact shade later.

One last thing:  I often work a little bit of blending extender into my paint when I work with Applebarrel paints.  This helps them to go on more smoothly.

6.  Shading and Highlighting

This can be the trickiest part to get right, but adds immeasurably to the appearance of a miniature.  I will discuss the three most basic techniques.

Washes:  Washes are the best way of adding dark shadows to your miniature.  They are very simple to achieve:  simply take a darker shade of your base color, thin it down, then paint it into the crevices and folds of your figure.  Exactly how dark you want your wash to be is up to you, and depends entirely on your personal preference.  For effectiveness, you want to thin your shade to about the consistency of milk.  I generally use a combination of water and blending medium to get to this point.  When you apply it, it's probably best if you blot your brush on some paper (I use paper towels).  This removes the excess fluid, and keeps your shading from turning into a smeary mess.  Its especially important to be careful around the face, or any finely painted area.  Some other caveats:  Washes take longer to dry, usually, than straight paint, and can mix with each other in unpleasant ways if you are washing multiple different-colored areas of the model.  It's better to take your time at this stage.

Water-soluble inks are available in many colors that are great for washes, but that's a more advanced topic.

Drybrushing:  This is a simple technique for bringing out detail in areas of high relief.  It works particularly well on hair.  You need a relatively fine-point brush, but it's best if its old, because drybrushing is hard on brushes.  You want to take the dry brush (don't dip it in your water jar), pick up a little paint of a lighter shade on its tip, then wipe off most of that paint.  Then gently wipe the brush over the surface of the area you wish to highlight, against the grain of the texture.  This brings out the raised surface details.  You can drybrush in multiple layers, with a heavier pressure and intermediate shade on the first pass, then lighter pressure and lighter shade on the second pass, for several levels of highlight.

Highlighting:  In this sense, highlighting involves directly painting highlights onto the miniature.  You will need a fine brush, and a lighter shade.  For faces, highlights include the nose, cheekbones, chin.  On clothing, edges, the tops of wrinkles, along the borders of pockets or zippers.  For equipment, corners.  Some people use multiple levels of highlight by progressing to increasingly lighter shades, more sparingly applied.  Another trick is to use thinned-down paint when highlighting.  This allows for a more natural-appearing blending effect.

7.  Finishing

Detailing is the last step you want to take with actual paint.  This involves taking your fine brush, and painting things like buttons, belt buckles, jewelry, etc.  This is generally when metallic paints come into play.

When all the details are finished, you probably want to think about basing the miniature properly.  If you've mounted the miniature on a temporary base, now is the time you want to remove it from that base and place it on whatever permanent base you had in mind.  You may want to seal the miniature first before doing this, if you're worried about messing up the paint job.  See sealing, below.

A typical miniature base is a rectangular or circular piece of plastic (or wood, or metal), anywhere from half an inch to an inch (or more) across.  The Zoids miniatures are in 1/72 scale, and will fit just fine on a half-inch base.  After attaching the miniature, you want to add any texture to the base that appeals to you.  The simplest basing method is to paint the base in a color, such as green, the resembles ground, then paint on a layer of white glue, and add a flocking material.  I've got a little plastic box full of green flock for this purpose... I just dip the base in, shake off the excess, and let it dry.  You can get a lot fancier, though.  Adding spare model bits, building miniature dioramas, whatever looks good to you.

When your base has dried, it's time to seal the miniature.  I use a three-step method.  First, I use a gloss coat.  Gloss coats are very durable, and protect miniatures better than matte coats.  However, they look unrealistically shiny, so I then apply a matte coat over the gloss coat.  Finally, if there were any naturally glossy parts of the miniature (for example, glass, liquid, or polished metal), I'll go back with some paint-on gloss varnish (available from Liquitex, among other manufacturers) to give those parts a sheen.  For the gloss and dull coats, I prefer Testors spray cans, but I’ve used a variety of products by different manufacturers, including Games Workshop and Krylon.

8.  Other Information

Games Workshop

Games Workshop is one of the most successful miniatures gaming companies in the world.  They market a line of paints and hobby products.  You can find their stuff in gaming hobby stores, and you can also order online.  Beware, however:  Games Workshop materials are often horribly overpriced, taking advantage of young modelers who don’t know how to shop competitively.  Their paint is generally of good quality for miniatures work.  However, the bottles are badly designed, and can be difficult to open.

Reaper

  Reaper is a relatively new hobby company.  They have recently released a line of paints called Reaper Pro Paints.  This is a very good line of paints, again somewhat better-priced than Games Workshop, with sensibly designed bottles that actually have their own mixing balls (actually, little white-metal skulls) in the bottle.  Unfortunately, their web page isn’t quite as useful, but you can contact them directly, or find their stuff in gaming hobby stores.

Renaissance Ink

  This is a small private business which markets hobby supplies for serious miniature painters.  Prices seem a bit steep, but you can’t argue with the quality.  I especially recommend the flocking gels and inks.

Liquitex

  Liquitex makes acrylic paint and painting supplies.  I have only begun using some of their products, but I’ve been pleased with the results so far.

Plaid Enterprises

  Plaid makes a variety of craft products, including both Applebarrel and Folkart paints.

Delta Crafts

  Makers of Delta Ceramcoat paints and other products.

Milliput

  Makers of Milliput epoxy resins.

Woodland Scenics

  Makers of a variety of miniature terrain materials.

Dr. Faust's Painting Clinic

A talented miniature painter, with many examples on how to deal with painting problems.

Hot Lead

  Another hobbyist web site, with several good tutorials and awe-inspiring paint jobs.

Cento Industries

  Yet another hobbyist, who was kind enough to help me out with a technique for painting realistic gems, and later put that up as a tutorial on his site.

Well, I think that’s about it.  Have fun!